The last topic turns from reading vLLM to changing it. It covers the registered extension points that make a fork unnecessary, what a model has to look like to run inside the engine, and how to stay current with a project that ships every two weeks. Each lesson doubles as a review: explaining what a plugin may replace, or what a model must not do, restates what the engine itself is responsible for.
| # | Lesson | The question it answers |
|---|---|---|
| 01 | Plugins and Extension Points | What can I replace without forking, and which interfaces are stable? |
| 02 | Adding a Model | What must a model class look like, and what does the engine take over? |
| 03 | The Rust Frontend, and Keeping Up | Where is vLLM heading, and how do I verify anything I have learned? |